Projects
Selected research and development projects across human augmentation, accessibility, museum interaction, XR, and experiential exhibition design.

Adaptive Control Interfaces for Extended Artificial Bodies
๐ค Project Investigator
Leading a newly awarded project on intuitive control and embodiment for wearable robotic body extensions such as a third arm or tail. The current phase uses AI-driven movement mapping and VR simulation to study control strategies, user adaptation, and future wearable robot interaction.

Multisensory Music Experience for Deaf and Hard-of-Hearing People
๐ต Research and System Design
Developing technologies that translate rhythm, melody, harmony, and timbre into visual and haptic feedback. The project also explores sustainable educational tools that support music participation, auditory training, and everyday accessibility.

Multisensory Museum Interaction and Exhibition Technology
๐๏ธ Thesis Project and R&D Lead
My doctoral research on near-surface AR for museum exhibits. Over five years, I led day-to-day research, prototyping, and project coordination, resulting in a series of museum interaction prototypes and real-world exhibition applications.
Thesis project with long-term hands-on management and implementation, leading to outputs at DIS, in Digital Creativity, and through the iF Design Award.

VR Fire-Fighting Training Interface
๐ฅ UX Research and Interface Concept Design
Developed a control room interface concept for VR fire-fighting training. The work included benchmarking training systems, analyzing future-oriented media references, and refining the interface through heuristic evaluation.
Playground-Style Science Exhibition Content
๐ Interaction Design and Prototyping
Designed embodied exhibition content around open-ended play, collaboration, and universal design. The project produced three interactive concepts - Sensory Playing Seesaw, Forest of Interaction, and Collaborative Jungle Gym - that turned movement into visible and audible learning experiences.